pulse thread
The main idea was to follow the thread on the right in each scene, but this was shortened to the current version, and I also had the idea that any oscillation of the thread would be looped and could heal you if you increased your pulse but anything of that wasn't implemented.
EDIT: some people expirience lags, I didn't do performance tests
Game and music is made by me.
Hope you will have fun!
Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | vladprizma |
Made with | Godot |
Tags | 2D, My First Game Jam |
Comments
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Well I was too hasty, now the game is barely beatable, it's too hard now. Any time the thread is going to touch scissors it's instant game over, there shoulde be a treshold for instant game over it's first thing that comes to mind, there a lot of obvious ideas but I didn't had enough time, so it's pretty bad. Any boosting can accidentaly make thread be touched by scissors, any touch by fighter when boosting deprives player's HP, so it's hard.
I thought about 20 times that I'm not going to make it...
Extension of the deadline by one hour was a winner for this game to exist.
Hopefully I will get in team or create one in future, I'm open to talk on that topic